Sizeable Platforming
A downloadable game
This is Sizeable Platforming, a nsfw platformer game heavily inspired by Explosive Monday, another size platformer made by Space Flody (https://sfc0100.itch.io/).
Finally a new update! It came out with less content than originally planned, such as for a secret scene in the current final level i had no time to finish, but i realized all this wasn't ESSENTIAL to the release and i could just add all that stuff along with the bug-fix update (so, basically a version 0.31) This new update contains:
- 3 Brand new levels
- Introduction to individual characters, in this case, Bunnie!
- A whole ton of bug fixes
- Forest area for Bunnie's levels!
- Obstacles (mostly spikes)
- Slightly more interesting gameplay!
A lot of sprites such as the buttons, lasers, or Bollie (the main character) herself, will be updated and re-made in the future, specifically in version 0.5 to v0.6, as my objective as for now is to finish introducing all the main mechanics of the game and only then will i pollish everything to look better!
All of the music is from Sonic CD and A Hat in Time!
If you want updates and news on the game and other projects of mine, check out my Patreon at https://www.patreon.com/JaeGTS?utm_campaign=creatorshare_creator, any and all feedback is greatly appreciated by the way, as i am still a beginner.
Side-note: This is the full version of v0.3, the one on patreon was an early version of the...version.
| Updated | 11 days ago |
| Status | In development |
| Rating | Rated 4.3 out of 5 stars (9 total ratings) |
| Author | JaeGTS |
| Genre | Platformer |
| Tags | 2D, Adult, Erotic, giantess, growth, No AI, NSFW, Singleplayer, vore |




Comments
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Loved the game. Struggled with the platforming but that is a skill issue on my part. Was curious if there was plan to add cock vore?
There's plans on plenty of things! So that's definitely on the list. Might happen in v0.4. And the platforming is kind of on the coding too, but don't worry, controls are getting fixed after every update.
There really needs a way to skip defeat scenes when you have already seen them. Especially the last level, where chances are you will see it over, and over, and over again.
Yeah, i know, and it sucks. I avoided the idea of adding skip buttons since i was scared at how hard that would be to code, so i wanted to just avoid those 'till 0.5, but since it's getting uncomfortable even for me, i'll definitely add them in v0.35, so, next update.
fuck yeah, we got giant muscular futa!
Definitely some fun additions to the first version you put out for the public, but I will say that the final level was rather tight in terms of timing. Maybe add a few more seconds to the horny timer to make it a little less tight?
I actually wanted it to feel this tight, the purpose of the game was to be pretty hard, and i thought this would be a nice introduction to what you'll be seeing in the future. But yes, that was way too much, i'll try to add a few extra seconds.
I like the idea of making it difficult because that's what you want to do, heh, and I hope you're able to make that work out. Conversely, it could also give you the option to add two or more difficulty levels, perhaps one at the level you want it to be, and a difficulty for those who want to spend more time appreciating the stunning art you've made for it? Honestly, not sure if that's even a viable way to do things, I'm not a game developer.
Wishing you the best of luck with continuing to make things!
That's a great idea actually! Though that seems like it would be hard to implement, doesn't seem like the type of thing that would only require a few codes, but i'll figure it out in the future!
This could really use a way to move the window to another screen.
Like, a windowed mode to move it? I'll see if i can figure out how to make that in v0.5, i want to first introduce the main important things and mechanics in v0.3 and v0.4 and THEN in v0.5 polish the game so it's more comfortable, with an options menu and all.
Windowed mode would be preferable just to have the option and might be simpler, but you could also have an options menu that detects the screens available and lets the player choose one.
I couldn't find out how to get the gts stuff but the gameplay was fun and the character was cool. I like the crouching animation
Hm, that's weird. Either you're an amazing gamer and didn't die once to the slimes, or got stuck at some point and never got to them in the first place. If it's because you didn't die once to the slimes, try touching the """water""" in levels 5 and 6 if you didn't.
Fun game, It would be cool to make the giant form a gameplay element, like the giant Bowser levels in Paper Mario.
It was supposed to be a surprise, but since you kinda guessed it i might as well say it, v0.4 plans to add LITERALLY what you just said and better. However, with no slime as the slime supposedly implies the player isn't in control.
LETS GO
there's a lot of potential here! really excited to see what comes next
looks interesting cant wait to see what you do with it